Tag Archives: cybernetics

Seeking New Venues – Remaking COLLOQUY – Progress Update #8

Lucky #8!* In this eighth update for our project in replicating Gordon Pask’s Colloquy of Mobiles, we are celebrating the recent public presentation by our master fabricator — and we are now seeking new venues to bring the wonders of Colloquy to new audiences.

In a great gathering here at the Interaction Design masters program at College for Creative Studies, the audience was briefed by TJ McLeish, master fabricator, in his thinking and processes in designing and constructing our replica of Colloquy, the only one made since the original was installed in London in 1968. (Here is a longer video of TJ’s talk.)

Design Core Detroit generously sponsored this session as part of their Month of Design, a city-wide celebration across Detroit for all of September. The audience was given flashlights…  Read more…

Revisiting Cybernetic Serendipity

(This post relates closely to our COLLOQUY 2018 Project.) In a spectacular, definitive revisiting, Jasia Reichardt, curator of the original and groundbreaking Cybernetic Serendipity from 1968, provides a walk-through of the entire exhibition in a new video from the D.C. Art Science Evening Rendezvous (images are from her talk).  Read more…

Talking about The Future of Cybernetics

Click here to see the video from the talk. Click here to download the PDF of the slides.

Cybernetics is often confused with robotics and AI, chip implants and biomechatronics, and more. Don’t want to disappoint you but cybernetics is none of those things (though it has a lot to say about all of them). Cybernetics is not freezing dead people, neither. (I’m hoping that’s less of a surprise. Maybe not.)

worlds fair nano

Worlds Fair Nano – March 2018 – San Francisco

Hoping to clear up all that confusion in 20 minutes, I gave a talk on Saturday, March 10th, 2018, at 2pm at Worlds Fair Nano in San Francisco.

To speak about the future of cybernetics (as in this short video) is to speak about its past and present (requiring another short video). In an era that vacillates between rampant AI utopianism and rampant AI dystopianism, what does cybernetics have to offer our future? Read more…

Remaking COLLOQUY – Progress Update #1

Colloquy as imagined and situated in staging space

Colloquy as imagined and situated in staging space

No, our replica of The Colloquy of Mobiles is not yet real—this is only a photoshopped image of how it will look in our staging space in May at College for Creative Studies in Detroit (CCS). But the photo speaks our intention and hints at our progress.

The CCS MFA Interaction Design (IxD)‘s Colloquy 2018 Project— to remake Gordon Pask‘s original installation at London’s Institute for Contemporary Arts in 1968—is well under way.

CCS students have been mining the historical materials on The Colloquy and building a repository of understanding to share with the world.  Read more…

Remaking Pask’s COLLOQUY OF MOBILES

Gordon Pask's COLLOQUY OF MOBILES 1968

COLLOQUY OF MOBILES 1968 (www.medienkunstnetz.de)

Imagine walking into a gallery and seeing these larger-than-life mobiles hanging from the ceiling — they rotate, blink, squawk, and sometimes synchronize with each other, completely without human intervention. You walk among them, blocking their interactions, using a flashlight to attract their attention, wanting to get in on their conversation.

This was Gordon Pask’s COLLOQUY OF MOBILES at the Institute for Contemporary Art in London, part of an exhibition called Cybernetic Serendipity in 1968. Yes, 50 years ago in 1968 — an exploration of machine-to-machine and person-to-machine conversations in an interactive, immersive environment, perhaps the first of its kind. Frequently praised for its originality and influence, Pask’s COLLOQUY is a precursor to practices of contemporary art and design, as well as a prescient vision of our future with machines that may choose to act on their own.

Read more…

Designing Our World

4xsquares design=as=conversation tallerTo “design our world” has been the goal of every human generation. Every day we wake up to an invitation to become whom we wish to become. I believe the role of design is to help all of us to achieve that goal for ourselves — that is, to be designers of our own world.

Ambitious, I realize. As is trying to tame wicked problems through design.

But what is “design” anyway? Why isn’t “design thinking” enough? And what’s this got to do with cybernetics, anyway? I offer viewpoints in my Heinz von Foerster ’17 Lecture, entitled Designing Our World: Cybernetics as Conversations for Action. See the abstract, video, and supporting materials here.

My First iPhone

Screen Shot 2017-06-30 at 11.31.40 PM

Not an iPhone but an architecture of services that it inspired for a report for Samsung in 2010.

I remember June 29, 2007, as if it were yesterday (almost). I bought my first iPhone from the Apple Store on Fifth Avenue in New York City on the first day it came out. I had worked all day on a typical consulting gig from my apartment, which was a 10-minute walk to the flagship Apple store. Around 4pm I had done enough so I figured, What the hell? — yes, it was that casual — I’d stroll over to see what was up. What I found was a party. I hadn’t intended to, but I got on line to buy. Read more…